For many reasons, science fiction has stood the test of
time, branching across decades and even centuries for the simplest of reasons:
common human themes. The commonality of
purely human themes from classic to modern science fiction is evident in Ender’s
Game by Orson Scott Card and The Maze Runner by James Dashner. These two novels are on different edges of
the science fiction spectrum and so show the ease of evolution within the
primary genre through subgenres. It also
allows the commonalities mentioned to hold fast vastly diverse audiences. The Maze Runner, a 21st century
dystopic science fiction work, presents the primary theme of society using a
group’s purpose to define the relationships most prevalent. Ender’s Game, by contrast is a modern, “pure”
science fiction novel that uses a single protagonist to help define the society
within the story. Card uses a distinctly
sparse dialogue style in his narration to help speed the reader along and
emphasize a specific theme. He also has
a unique dual point of view between third person limited and first person for
Ender’s thoughts which helps in making his themes more organic. Dasher, on the other hand, is very specific
in his narration. The reader understands
only what he wants them to understand, and he designs his scenes around the
themes he’s presenting. But both works
have isolated societies as a main feature complete with language, culture, and
customs. Each author arrives at the
theme a little differently, but the theme remains the same in both works.
Society can
be defined in part as an organized group of people who live within a standard
set by leaders of the group. Within the
International Fleet of Ender’s Game, the children in Battle School
evolve their own speech patterns and slang which Card uses to help
differentiate not only between the children and adults but between groups of
children and how they interact with each other.
From the beginning, this establishes the theme of society, without
letting Ender define himself. He can’t
really fall into the role of “hero” that people are so eager to see. This arc is due in large part to a sort of domino
cause and affect scenario set up by Graff.
Ender is isolated purposefully by the adults in his life, and what they
do or say has very calculated results, and the definition of the plot points
are very individualistic. The reader
sees a few different levels within the social network of the IF starting with
what they call “launchies” who are the youngest students in the school. Launchy society is defined primarily with
innocence initially, with few attempts at friendship within the small
group. Ender is instantly set apart from
the other boys by Graff, forcing the boys to take their own action for peace within
the group, but Ender is always above and out of reach it seems. The establishment of Ender’s isolationistic
role in launchy society is his first trip to the game room. He promptly separates himself from his
classmates to challenge an older boy to play him two of three on a harder game in
the room. The soldiers hold launchies in
such contempt, however, that it takes some manipulation on Ender’s part. By implying the other boy is scared of
loosing to a launchy, he forces the boy to play him in order to save face, and
masters the game by the third turn. This
scene is an important set up for when he becomes a soldier in salamander army
and is recognized by the encounter by the boy who would soon be training him in
combat, Dink Meeker. When Ender finally
manages to bridge the gaps in his group using his classmate Alai ,
he’s made a soldier with almost no training, isolating him further. This leads him to start a free practice with
the launchies, which is unheard of in the Battle School
since soldiers do not associate with launchies.
It is through this isolation that the society really takes hold, with
Ender at the center. As the structure
within the Battle
school breaks down due to administrative interference in the game, Ender begins
to understand that he will never be able to form friendships with his
soldiers. He will always and forever be
the commander. This draws Ender out from
the society of Battle School and Command
School isolating him in
many ways but often allowing the group to define his personality, even if it is
as a reluctant leader. But because of
this forced isolation whether emotional or physical, he brings a society to
peace within the Battle
School . He brings together his most trusted
comrades. He succeeds in all he was
trained to do. And then, he’s shipped
out. After a particularly unrealistic
game set up by the school’s administrators, he gets promoted to Command School , but during the short leave he’s
allowed on earth to prep the larger vessel, he withdraws from the IF. He comes to a realization about his teachers
and the adults who are supposed to protect him, the crux of which is they will
do nothing save lie and cheat. The world
treats Battle School
and Command School like a game, as the teachers and
students do. Ender knows it’s not a
game, but he finds out too late to save a planet and an entire species of
intelligent life. He banishes himself,
colonizing a new planet with his sister.
His individual decision changed not only his small world but the larger
concept of humanity. The Maze Runner, on
the other hand, develops a completely codependent society that the protagonist
contributes to not merely taking over.
In The Maze
Runner by James Dashner, the Gladers have developed their own society and
culture over the course of two years before the protagonist, Thomas, comes into
the story. Rather than take over, as
some “heroes” tend to do in science fiction or speculative fiction, Thomas
tries to assimilate. He essentially
attempts to stay on the sidelines while trying to figure out the idea of the
maze. He wants to help, but he has a
hard time figuring out his role in Glader Society until he goes into the maze
when the doors are closing, locking him and two other boys out of the safety of
the glade. Like Ender, Thomas is put
into a completely foreign environment and has to make something of it. Unlike Ender, Thomas is allowed to depend on
others for help. He’s not forcibly
isolated as Ender is. Rather than
becoming the linchpin, Thomas becomes a support, essential for point of view
and moral dilemmas. Arriving in the
glade, Thomas knows nothing about his life before. He soon learns this is the case with all the
boys occupying the glade and his brain asks questions he knows will likely not
be acknowledged, secrecy being oddly important to the Keepers, who serve as a
ruling body for the Gladers. In fact,
Thomas is not considered important, little more than a new kid on the block so
to speak until Teresa arrives. The last
arrival and the only girl in the glade, Teresa makes quite the impression even
though she’s in a coma for several days mostly because of her apparent
connection with Thomas, which neither of them are able to explain. At this point in the story, Thomas, somewhat
molded by the glade society has to find his feet, has to come to understand who
he is not only in terms of the glade or the experiment that keeps it running
but of his own existence. Ender longed
to be part of the group, a soldier, a comrade, a friend, Thomas already was and
his friends trusted him enough to follow him.
They follow him into the maze, into darkness, and amazingly, back into
the world they came from standing in front of those who put them in the maze in
the first place. It’s an oddly empty
victory to Thomas though after all those who’ve been killed in the process.
Societies
develop in different ways for different reasons. Speculative and dystopic science fiction use
small closed off societies to establish and develop a protagonist and
theme. In Ender’s Game, Ender is
isolated from his society in the Battle
School which develops
their group dynamic and his own personal commander persona while still solidly
establishing the society and how it is different from Earth. The Maze Runner, however, has a codependent
protagonist in Thomas. The Glader
society is already fully established and has been for two years before he gets
there, and he has not interest in standing out.
Gladers work together to achieve the goals that define the themes of the
story, even if the reader only sees it from Thomas’s point of view. Common themes bringing science fiction back
to the forefront of literature. Ender’s
Game and The Maze Runner proving that societies vastly different with
protagonists vastly different can reach that audience in similar ways.